4) Select the materials you want to delete and hit the delete key on your keyboard. The materials should be located in the Materials tab of the Hypershade browser. 4a) Alternatively, you can get rid of all unused materials by selecting Edit Delete Unused Nodes from Hypershade. In UE4’s Content Browser select Add New Material and rename it. Double click the newly created Alembic Skeletal Mesh node. In the editor at Material Slots select this material from the dropdown menu. In the Content Browser select Import and choose the texture file from your drive you want to apply. Double click on the Material.
The asset is prepared for Unreal Engine 4.13.1
The preview images are screenshot from the baked scene
The pivot of the asset is at 0,0,0
The studio scene is not included
The asset includes a material collection of 31 various materials; see attached preview image
The asset might not have materials assigned but they can easily be dragged from the library into the material slot
Copy the material library into the root-content folder
Geometry
The model is collapsed to one single object
The model is suitable for closeups
All objects and materials are named
The object is unwrapped for UVW Map Channel 2
The unwrapping method within 3ds Max was a flatten mapping with packed clusters
Ue4 Delete Material Slot
Import Instruction
Ue4 Delete Material Slots Free
Unzip the archive and copy the files into the project-root-content folder
This will relink all assigned materials
- If copied into a subfolder, you might loose texture and material links
If you import the FBX file make sure you uncheck 'Generate Lightmap UVs'
The FBX archive also includes the textures
Materials
UE4 shaders are included
Formats
Unreal Engine 4.13.1
FBX
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